For this environment I wanted to learn more about stylized PBR texture creation using substance painter. I found this great concept art by Florian Dreyer and based the design of the temple on it. https://www.artstation.com/artwork/Lgl15
I was also very inspired by the sculpting style of Heroes of the Storm and based my assets on the ones found on the Sky Temple map. Also redid the lighting after watching a few more video tutorials.
Let me know what you think :D
rendered in Unreal Engine 4